
Hi survivors,
we just release version 0.11.0! Below you will find the changes and we’ll also talk about the rough future roadmap.
New (challenging) content!
The last two weeks we worked on some end game content. We came up with the “challenge” specialization. Instead of having your leader boosted (like in other specializations) you will get debuffs on your way. So which each level up this specialization will get harder. But we also added two new powers, 3 new items and a new legendary weapon which you can unlock there. The mode is unlocked as soon as you complete one of the specializations. We are looking forward to your struggle :)

We also added 6 new powers and one new item in the base pool (can be found in any specialization). We hope this gives you many new possibilities to play.

New structured run flow + many new events
We felt the game flow was a bit unfair sometimes. Sometimes you got events and sometimes you got easy conquer missions. Now we have a fixed structure where three times in a run you have a event selection and two times you select from conquer missions. Conquer missions now also got a lot harder since we spawn mini-bosses which you also have to take care of. Another important change is that we now have over 20 different event cards since we tiered the previous events now.

Help system / Tutorial
Since we really settled most mechanics now we added a help system. In the pause menu you can find a help section but in game you will find little “?”-Buttons. Click on these to get (hopefully) useful information. We’d love to hear your feedback if anything is missing or misleading. We didn’t add a fully fledged tutorial since we think most rogue-lite players don’t really like it. What is your opinion on that?

Other changes
- Added new graphics for the max level abilities of survivors
- Improved that following leader and regrouping is more important now
- Rebalanced survivor leveling experience
- Fixed duplicator boss dropping to few medicine
- Storepage: New trailer (https://www.youtube.com/watch?v=4S1xHLLqotQ)
What’s next?
As mentioned at the beginning, we would now like to share our thoughts about our future roadmap.
We are confident that the game is fun at the moment, but here and there sounds are missing and bugs are lurking around. That's what we want to work on.
We've also started working on a daily mode where you can fight for a new high score every day. All players will play under the same conditions and there will be negative and positive modifiers, so the dailies will be unique.
An area where we still see potential is new map settings. This would make maps feel even more varied, but we would also like there to be a difference in gameplay. Examples would be forest or industrial areas.
New content like powers, weapons and items are also still very much on the table, but for now will slow down. We first need to make sure everything up to now is balanced.
When we're going to release, we'd like to add some Achievements and Trading Cards to the game, but we have to be unlocked by STEAM for the latter, so we can't promise anything. Otherwise of course polishing and new languages. We do not have an exact release date yet, but are confident it is not too far into the future.
But as always: Your opinion is important to us.
We’d love to hear your ideas and thoughts about the current state and the future outlook of Deadly Days. Whatever it is just drop us a comment here or join the Discord (https://discord.gg/4KCf5zt).
- Your “Deadly Days” team
