
Hi survivors,
at first: it has been one year now since we released “Deadly Days” on Steam! Thanks to all of you who play the game and make it better with us.
Today we have a major update for you. You can find the changes for version 0.13 below:
Zombie Threat Level
In our efforts to improve the gameflow and make the game interesting from start to finish we added a system for making zombies more deadly. In the top left corner you will now find the zombie threat level. At certain milestones in the game this threat level will increase and with that zombies get much tougher. But don't worry we won't leave you with just stronger zombies. We rebalanced most damaging items and special powers to keep up with stronger zombies in the beginning but we have even more cool stuff that should even the odds.
Weapon Changes
With stronger zombies you need more firepower. Now every weapon has a level in addition to its rarity. This level increases the overall strength of the weapon. The level of the weapon you can find depends on your current day and on the loot level of your selected mission. This will give you the chance to find much more powerful weapons later in the game. We also adjusted the drop rates of weapons to be slightly lower and increased their selling price. This should make weapons feel much more special and help make comparing them much quicker. But wait there's more.

Special Power Upgrades
Now you are also able to upgrade your special powers. Like upgrading your items this costs 30 scrap and can be done once per power. Like for items you can upgrade via right click while inspecting a power. This has various effects and can increase damage or duration or reduce the costs. For the future we are planning to give each special power a much cooler unique upgrade but this needs some further balance testing.
See what happens to an orbital laser :D

Other changes
- Added: Instruction to return to bus when enough medicine collected
- Added: More sounds
- Added: Flavour and effect texts for legendary weapons
- Adjusted: Loot crate has a more wooden color now
- Adjusted: Weapon comparison also shows numbers in addition to bars
- Adjusted: Short zombie is now invisible until he is near your survivors
- Adjusted: More noticable highlighting for basic abilities
- Adjusted: Description of tinkering event
- Adjusted: The burning state is much more dangerous for zombies now
- Adjusted: Survivors can no longer burn
- Improvement: Minor performance optimizations
- Rebalanced: More special energy drops
- Fixed: Bullets not able to shoot over lake
- Fixed: Survivor leveling sound not noticable
- Fixed: Upgrade description is prefixed with “!”
- Fixed: Bus animation and sound not played every time
- Fixed: Rating modifier percentage always being 0
- Fixed: Anti Matter Gun Effect not properly destroyed
- Fixed: Several rare exceptions
- (Potentially) Fixed: Orbital Laser not getting destroyed sometimes
- (Potentially) Fixed: In rare cases survivor health getting below 0
Update 07. December
We just released a hotfix for a crash on Mac.
Do you have any feedback, suggestions, bug reports? Whatever it is just drop us a comment here, in the discussion or join the Discord ( https://discord.gg/4KCf5zt ).
- Your “Deadly Days” team
