
Hi survivors!
We updated our alpha branch to version 0.10.5a. We once again have many changes you can already try for yourself and we hope the to have the official update ready in a few weeks.
Price changes
With these huge changes to our game in our alpha branch, we are confident that we are delivering a much more fun and engaging experience for you all. We spend much more time than we usually intended (and we love it!). While we will not leave early access in the near future, we will hopefully bring our changes over to the main game in the next few weeks. With that our plan is to increase the price of the game from 4.99 $ to 7.99 $. If you are on the fence about buying this game, now would be a great opportunity.
New event: The Merchant
Now you have a chance to find an event card that lets you visit our merchant. While not really human, it will still offer you great items, powers and weapons. But don't forget your scrap. Everything has its price.
New Weapon Modifiers
We added new modifiers that can be found on rare (purple) weapons. Some are unique to weapon types while others can be found on any weapon. Now you can find melee weapons that heal with every kill, assault rifles with infinite magazines and much more.
Start Equipment
You also now start every game with a power and an item. The item you start will depend on your chosen specialization path. This will make your game feel even more different depending on what you choose.
Map sizes
We redid our size calculations for our maps. They will now offer some more variety while making the difference more consistent. You will be easily able to tell the difference between the sizes now.
New Graphics
We added completely new icons for every available base item at the moment. With that also come some name changes. But now it will be much easier to tell them apart. We also added new graphics for:
- All superweapons
- Scrap
- Lootable house indicator (white banner + smoking chimney)
- Power and item pickups
- Airplane replaced with a drone
We hope you enjoy these as much as we do.
Other Changes
- Added: Popup at the start informs now about early access.
- Added: STEAM Cloudsave now compatible with alpha.
- Added: Camera bound padding. You can now zoom and move much better at the edges of the map.
- Adjusted: Pause screen to fit UI style
- Removed: unused tactics from tactic menu
- Removed: the ability to return to base one selecting missions.
- Fixed: Settings font being blurry
- Fixed: toggle for windowed mode not working properly
- Fixed: Endboss layering. You can now see them properly
- Fixed: Medikits having “Pickup” frames
As always: If you find any bugs or if you have any suggestions, balancing feedback or whatever just drop us a comment or join the Discord (https://discord.gg/4KCf5zt). We’d love to hear your opinion!
- Your “Deadly Days” team
