Hello all!
So with the new year has come new problems and new problems have caused development to slow to a near stand still.
I'm simply not able to put forth the time and effort I would like to into development at this time which is why a news update has taken so long to get around too.
With that being said V29 may end up being a much smaller patch with a focus on fixing bugs and adding content where its needed, via some of the areas in chapter 2 and fixing the chapter 2 end bosses bugs that currently make the fight near impossible without extreme measures taken (looking at a certain grinder).
With that being said I do need the help of anyone who is reading this and has purchased a copy of the game. There is a load of topics in the forums that have very little to no feed back from the community, I would love to hear your thoughts and ideas on how to improve the game and I'm not seeing any discussion.
Secondly, there's almost no reviews for the game, props to those who have, i realize this is a weird thing to ask but currently the game simply doesn't have enough reviews to be given a positive and or negative score to judge how good the game currently is. While i do hope most of you who have bought the game have been satisfied and are maybe waiting for more content before you make your final judgments a early access review would help me to know where to focus my attention
I realize the 3 major areas of the game needing attention are, grammar, art, and balance and i do have plans to tackle each in due time, with grammar probably the last on this list because there is still so much more story to write before i can go back and finalize all the text into what exactly should be said at what moment.
while the game is story boarded and has a already been meta written the finer details I have yet to truly dive in and write because i wanted to see how the story unfolded as I programmed the zones, sometimes you get a great idea and if you keep the story set in some sort of solid plans then you might miss out on being able to use that idea so while the main plot points are set there is still plenty of wiggle room as I move forward.
Currently there are no plans to cut content but there is still much to do in chapters 1 and 2 moving forward so I can shape the game where I want it there are a lot of systems in place that I want to finalize before I can keep that same consistency moving forward, the main ones being synthesis and de-sysnthsis and the new point allocation system that was put in some time ago.
I also have plans to overhaul the quest's in the game as I currently hate the system I'm using which is why there isn't any in chapter 2 as of this time.
That's all for now, so for the TL/DR
Please leave feed back in the forums or a review, and v29 is coming along slowly but it is coming. Finalizing current content is going to be the focus so I work on using the same systems effectively for the rest of the game.
