Patch Notes ver.023
Overview: A patch focused on adding some more branching options, paths to the story as well as some of the side content the player can experience. Now choosing certain options may change how things are approached and handled story wise past the first town.
Overhauled two of the classes that had been mostly ignored since I created them back at the beginning of the game’s creation. The Priest and Cleric should feel fundamentally different but similar now.
Fixed various small things found to be wrong with the game.
Characters: Ben priest overhaul. New skills and skill learned at different levels (might require a new save)
Skills: Dragon Cleric Skill overhaul, Skills changed in function and new skills added (might require a new save)
New priest skills added.
Items: Fire Synth recipe book now contains an weapon pattern it was misisng.
Dex based weapons now properly state Dex instead of the old Agi system.
Fixed the Prismatic Cluster and its adv versions to be more in tune with the balance of the game.
Synth Recipes Added for tier 2 dragon weapons.
Enchanted, infused, and Empowered weapons now properly display the proper bonus’s in the description, and have been changed to reflect their new stats. (this is only for newly created items, the old ones will still display the old info.)
Iron synth Enchanted weapons added.
Fixed Iron weapons that were using old stat formulas
Maps: Forest of hope, Extended tree at forest edge to be endless instead of having a black space.
Events:
A new forced night in the Forest of Hope with branching options with multiple outcomes with some funny antics with Saldina. This is intended to be a nod to how different night is to day. There are two ways to trigger the event, the first time night falls in the forest, or going past the halfway mark in the forest for the first time. If you have already done the forest in the story this may require a new save to see and experience. Going back to see the event on an old save may break the game depending on where you are currently in the story. (recommended new games only)
Ben can now be left in the forest. Several events with multiple outcomes have been added branching out from this. (recommended new games only)
Burning bodies quest, now has a branching event that can lead to several outcomes. (recommended new games only)
Most of these branches stem from how you treat ben, being mean will yield the most available choices.
Outhouse event Added to the outhouse out side of Ashar’s house as well as the inn.
Fixed a book in franks mansion that didn’t exit properly when canceling the menu.
Treasure Chest mini game has received an overhaul.
Added Mini Label to the towns and important locations, You can toggle this on or off by holding the Shift and Enter key at the same time ( X and A on controller)
Monsters: Undead are more resistant to heal’s
Some Iron Tier monsters were not receiving proper stat boost's they are now.
Menu: Fixed the States Status menu, Renamed Ailments and Afflictions. Now shows a more accurate view of all the effects in the game.
Quests: Fixed the repeatable quest in the Palentis forge, should now properly remove and give the quest rewards and items from inventory.
Bugs: Various small bugs found and fixed.
