Good Morning!
Today I will be celebrating my 27th birthday! Not only am I celebrating my golden birthday, but also the fact that our second update is now available for download! In version 00.009A we have addressed quite a few bugs and added some quality of life improvements.
I played with a few fans tonight. It is such an amazing experience to see other people enjoying the product my team has poured so many hours into. We cannot wait to share our next major update with you guys!
Without further ado, full patch notes below:
- 00.09A Drunken Dunes: Added Effect to Gem Pickup.
- 00.09A Drunken Dunes: Fixed Firelord FOV disable.
- 00.09A Drunken Dunes: Fixed Firelord Miniboss FOV disable.
- 00.09A Drunken Dunes: Increased Boss Health to 2000
- 00.09A Drunken Dunes: Lowered volume of music during miniboss and boss encounters.
- 00.09A Drunken Dunes: Fixed issue where music would not stop after defeating the big SandWurm.
- 00.09A Drunken Dunes: Removed Gap on Maze Door
- 00.09A Drunken Dunes: Replaced bugged weapons by ship.
- 00.09A Drunken Dunes: Fixed bugged Mace in desert.
- 00.09A Dungeon: Increased Boss Health to 2000
- 00.09A Enemies: Fixed issue where enemies would lose positional sync when a new player connects.
- 00.09A Enemies: Fixed bug where only host could trigger hit animations.
- 00.09A Enemies: Tripled Health on all basic enemies.
- 00.09A Grabbable Items: Fixed an issue where Grabbable Items were not synced when a new player joins.
- 00.09A Grabbable Items: Fixed physics delays over network.
- 00.09A LoadLevel: Added Black Loading level to ease with Oculus Headset level transition.
- 00.09A OculusTouchInput: Fixed bug where snap turning was inconsistent with Oculus Touch Input
- 00.09A OculusTouchInput: Fixed bug where the Left Hand could not pick up items when Hold To Grab was disabled.
- 00.09A Player: Changed Network Lerp to decrease jitteryness.
- 00.09A Snow Fortress: Decreased Boomer Flood spawns on death to 3.
