Big plans for the next patch. Yes it WILL break saves, so I'm waiting a little while for this one. Also there is a ton of changes planned:
Some of the changes planned so far:
Redo the way items are stored ( instead of a look up table store the stats with each item individually ) * MAYBE *
Make churches charge more for healing magic
Raise amount shops pay for items to 35%
ranged penalty for targets at longer range and show chance to hit % over target
Navigate hexes to move or cast spell on in combat with arrow keys or controller
Add secondary skills for weapons, like spear skill, bow skill etc. Also add unnarmed skill for a new monk class
Fix some AI issues
Perhaps make some skills like undead slayer and dragon slayer, probably just item skills
Possibly implementing traps ( was planned originally but never finished )
Already done:
fixed bug with not being able to cast a spell even though it says you have enough magic.
crank down the default values for the music
kill count on units
fixed a bug where you have to hit escape twice to open the menu in map mode
heal cost lowered in hard mode
fixed up bolt spell graphic
show the difficulty in options screen
rest and heal fixes all status conditions and lowers skill training resistance ( lets you train skills a bit more )
wealth bonus now adds from all party members
skill scroll bar has been added to level up screen, so you can scroll down for all learnable skills each level up
you can now delete a skill by just clicking on that skill and hitting the delete button
lightning damage increased slightly
buffed ranged weapons
fixed a bug where you could double load a save
can now cancel out of the naming window
skills train a bit slower now
if you give the ring to madrick or ivan then the other one of them disappear from the game.
arrow keys to navigate from character to character in the unit screen
skills available at levelup for units have been reworked
searching for items after battle now has a chance of giving better items, including skill books and unique items.
Also going forward I would like to redo a lot of the graphics since many of them were done in a hurry and the game still doesn't have the look and feel I was going after. But gameplay issues will take priority so I don't know when that will happen.
I plan to release the next patch sometime mid - next week.
