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Update 1.3.1

Hello guys, we have been hard on developing. Many changes and fixes came to 1.3 while we hosted it on our test server. From today, effectively, test server should be now reserved for the merchant feature, while the new map, new tribe and new combat mechanics are effectively in the normal server. If you'd like to keep testing the game, the test server will remain open, with players having the option to test commercializing the hard-earned spoils of war. Just remember that players cannot join games of other players if one is in a test server, and the other on the normal one.

I'd like to thank every player who helped us correct all bugs that came with this new update.

This is the changelog from 1.3. It is not the full list, but should have most, if not all important changes/fixes:

  • Added: More quality modifiers for more weapons.

  • Added: Several more new traits.

  • Changed: Frankish Village deployment zones should be closer to each other.

  • Changed: Block stat value on the Character window to accommodate for shields on the back.

  • Fixed: Some rendering issues where units appear above buildings they shouldn't.

  • Fixed: Suebian Leaders now properly make a shield pound sound when they issue commands.

  • Fixed: Small correction to Frankish Baron's movement animations.

  • Fixed: Warband unit portraits should now be standarized and properly sized.

  • Fixed: Suebian Chosen One now should be correctly playable.

  • Fixed: Internal problem with Suebian Hunter having no stats.

  • Fixed: Suebian Leaders now properly produce sounds when attacking.

  • Fixed: Object placement in Frankish Village map.

  • Fixed: Swing attacks were not launching.

  • Fixed: Players with different client and/or server versions can no longer join the same room.

  • Fixed: Units with shield on the back were blocking attacks.

  • Fixed: Raiding was enabled in some maps.

  • Fixed: Layering problems in several map objects.

  • Fixed: Mass attack commanded units respond with voices properly.

  • Fixed (maybe): Units are being displaced, appearing on one square but only being interactable from another. This has been hard to replicate, but we are keeping an eye out if it keeps happening.