Rise of the Foederati

Genos Studios

Released
May 4, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Cutscenes are here!

    Hey there. Long time no see! We have been working as much as we can to provide a playable campaign for you guys, and today we come with a very important announcement. We have a workable structure to insert cutscenes to the game! This is a small preview of what this is capable of,

  2. Developer post

    Update 1.8.2

    Hello everyone. Another package of fixes for the game. Some are small, but noticeable. One of the new units were being removed because of coding issues, and should work now. We expect more fixes in the future until the game is ready for a campaign. Stay tuned. Fixes: * Suebian Pr

  3. Developer post

    Update 1.8.1

    Hello everyone. As promised, this is our May update. Our apologies for only a couple fixes, but we felt necessary to post what we have done so far. Our development has been underwhelming lately, made it worse with our subversion being disabled by tragic circunstances. We hope Xp-

  4. Developer post

    Update 1.8

    Hello, everyone. Today we give our Christmas present to everyone who contributes to our game. Its been several months since our last endeavours in developing were made, and we can safely say that the first fruits arrived in time for the holidays. A long-remaining glitch in our mu

  5. Developer post

    New Development Partnership with Hyperkinetic Studios

    Hello there. We are very proud to announce an ongoing negotiation of partnership with Hyperkinetic Studios for the development of Rise of the Foederati! Although it is a little early to bring the exact points of our agreements, this news is to further address and finally solve ou

  6. Developer post

    Happy Steam Launch 3rd Anniversary, Rise of the Foederati!

    Hello there, folks. It's been three years since we officially launched Rise of the Foederati on Steam as an Early Access title. It has been a while since our last update, and we have not brought you news because... well, there isn't enough content for us to update you guys as new

  7. Developer post

    More about our Campaign (Part 2)

    Hi there. Continuing our series about our single player campaign, today we'll present to you our main character. As previously posted hinting it, the new character is a young prince by the name of Hermenegild. Being a Visigoth prince, he is raised in the court of his father, king

  8. Developer post

    More about our Campaign (Part 1)

    Hi there, we announced ten days ago our new single player campaign. We only mentioned it briefly what was all that about and today we're here to explain what it is all about. As only a reminder for everyone, when we started developing Rise of the Foederati our main idea was to br

  9. Developer post

    A Change of Roads (Campaigns)

    Hello there. When we started Rise of the Foederati, we envisioned a project that would begin as a multiplayer experience first, and a single-player campaign game second. The objective was to build a historical game where players could travel around and seek adventure with their t

  10. Developer post

    Programmers, development and single-player campaigns

    Hi there, its been a while. You may have noticed we did not have a two-year anniversary Steam launch message on May 4th. We didnt post anything because there is very little to show in the ways of content update. Currently, as it is, our project is halted on the programming side,

  11. Developer post

    Yay for 2022 (New website)! Or nay...? (Programming halting)

    Hi there guys. Hope you are enjoying your 2022, because we at Genos Studios are having a lot of trouble to get our job started. Programming has been on a halt since last year due to a combination of real life inconveniences, health issues and general work-related demands for our

  12. Developer post

    New units, tribe, animations and regarding maps

    Hi there. It's been a while since our last update. We didn't give you guys a Merry Christmas nor a Happy New Year, but we've been hard at work to provide something to make up for this. Our timeline is filled with holes and not complete yet for this year, because of many not-liste

  13. Developer post

    Website maintenance

    Hi there, we are currently overhauling and putting our website in maintenance for upgrades, better visibility and sleekness, given its previous outdated style. For now, it should not appear for you because its also being migrated to a different host; expect the migration to end b

  14. Developer post

    Official Website and new unit

    Hi there. If you haven't noticed, our website is down for rehosting on a different provider. We ask for patience while we settle the new configurations with our new partner. Addressing many of the issues that are there, in the future some things will be improved, such as an easie

  15. Developer post

    Update 1.7.7 / 1.7.8

    Hi there, we have two patches, one that hit last week and this one right now. We didn't add the changelog for it, so here it is below: 1.7.7 (10/2/2021) Fixed: Breaking error when switching from no weapon at all or when a unit had no old weapon while getting ready for battle. Fix

  16. Developer post

    Patch 1.7.6 (Documentation of Patches 1.7.1-1.7.6)

    Hi, we've been working on our newest update and made several fixes. For purposes of documentation, below are the changes made in the six patches we released ever since the 1.7.0: Patch 1.7.1 - 1.7.6 Added: Tribal Abilities list will show abilities for the currently 4 usable tribe

  17. Developer post

    Update 1.7.0

    Hello everyone, it's been a while. We apologize for the four-month silence, work has been hectic in all fronts. There are many things to correct and many things to add to our game, and this update tries to bring forth all our work in this time period to fruition. Most possibly, t

  18. Developer post

    Happy birthday to our Steam release!

    Hi there, it's been roughly a month since our last update, and this is only a small news report on what is going on in development. Rise of the Foederati has been launched on May 4th, 2020. As a project on early access, there is intense work going on to make it through our Alpha

  19. Developer post

    The Road Ahead, our Timeline and Announcing the New Tribe

    Hello there. It's been a while since we talked about the development of the game, and instead we posted our last few updates with mostly fixes, small additions and changes to the overall balance of combat in the game. One of our main concerns regarding the game is transparency, a

  20. Developer post

    Update 1.6.3

    Hi there. Did you get tired of getting fixes? Hope not, because we will keep fixing things and adding things until you wish we didn't!! As previously, we still are animating the new units, so no new soldiers for now. Fixed: Second attack on chain is not accounting extra stamina c