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Welcome to 2021! Update 1.5 (test server)

Hello there, everyone. We started 2021 with great news. Our new update is complete, and ready for a round of testing. It was decided to not make it official until things are fully ironed out, due to the sheer amount of new content.

To test version 1.5:

  1. On your Steam client, click on "Library"
  2. Right-click on "Rise of the Foederati", on the left side
  3. A new menu will pop up. Click on "Properties"
  4. Click the "Betas" tab on the new window
  5. Use the password "givememylegionsvarus", no quotes
  6. Click "Verify Code"
  7. You should see a "Code successfully verified" message.
  8. Go above, click the dropdown list and select "test server - User Beta branch"
  9. Close the new window
  10. Wait for the update to complete on the Steam client
  11. Play normally

Below is the changelog:

  • Added: Support for 2v2 Battles, all members of a team must be using the same tribe.
    - If a house is being looted by another member, it is locked until they finish.
    - Team members can use Shift+Right Click Tile to send Signals to each other.
    - Team/Guild/Ally chat channel for team chat.
    - Battle statistics window will reflect all battle members performance accordingly.
    - Team members will all need to confirm deployment in order for the opponent to proceed.
    - In the future, item and units will be able to be traded between allies. This will open strategies for players dedicated to archers, cavalry, etc.

  • Added: Unit progression and stat development, you can upgrade your units from the Unit Window.
    - Each unit level gives 5 stat points and 1 ability point.
    - A unit must spend all 5 stat points to level up.
    - The more stat points spent on a stat in the previous level up, the higher the bonus gained in the next level up.
  • Added: New Stat System and Stat Effects, hovering any stat will now show effects affecting it such as Traits/Passive or Temporary Effects in battle.
  • Added: Fumbled effect, fumbled units have their damage, accuracy and block/dodge/parry/cover halved till their next attack. A fumble occurs when a unit scores less than 5.00 on his attack roll.
  • Added: Disoriented effect, disoriented units have their block/dodge/parry/cover values halved.
  • Added: Health, Stamina and Fatigue regeneration for units post battle, for every minute off battle health regenerates 1%, fatigue -1%, and stamina 5%. Items will be able to be used to speed up regeneration drastically.
  • Added: Traits and Passives that affect a unit's authority points/deployment cost have their effects shown when hovering.
  • Added: Traits and Passives that affect units opinions of each other.
  • Added: Trait opinion effects of leaders when the trait owner is deployed/not deployed.
  • Added: Trait Morale Loss/Gain Resistance effects that prevent morale loss/gain for certain stacks based on the trait.
  • Added: Proper combat message for critical hits.
  • Added: Chance to ignore attacks of opportunity by traits, units that ignore attacks of opportunity can regenerate 10% of their missing stamina.
  • Added: Chance to nullify critical hits.
  • Added: Critical Miss, units that critically miss in their last turn will have a chance of being automatically hit by some abilities.
  • Added: Doors to several Suebian Village houses.
  • Added: Cliffs. Elevations now serve only as an obstacle. In the future, bonuses to ranged attackers on higher terrain and penalties to ranged attackers on lower terrain will be given. Certain abilities will be more/less effective against a strategy of holding an elevated position.
  • Added: Buffs that recover stamina/fatigue.
  • Added: Ability to deactivate target retaliation if hit by a charge attack.
  • Added: Some charges will be disabled against some reactions.
  • Added: Support for distance based leader command effects (A command will apply effects to units at different distances).
  • Added: Poison-like effect some abilities will cause units to lose a percentage of their HP on hit and next turn.
  • Added: Some attacks will not count in the attack chain nor cost stamina depending on the ability or the circumstance it was used.
  • Added: Support to incur loss to target's movement range on attacking its feet. Several abilities prompt this effect.
  • Added: Support for Pacing abilities effects and Pacing stacks, also changed Pacing ability type to work as intended.
  • Added: Support for passives that affect other units when engaging/using specific attack or against certain attacks.
  • Added: Toggle effects that disable critical hit for melee/ranged attacks.
  • Added: Certain toggles may detoggle if a unit takes damage.

  • Fixed: Blocking is not enabled for weapons that are melee&ranged alike.
  • Fixed: Attacks that launch at the target more than once like Overwhelm/Overpower work properly now.
  • Fixed: An error when viewing descriptions of locked abilities.
  • Fixed: Rounding issues for attributes like Movement Points, Movement Range and Attack Chain Points that were causing inconsistent behaviour.
  • Fixed: Encumberance row on the unit stat list will now show the value calculated properly.
  • Fixed: Disabled buttons will no longer play the click sound when clicked.
  • Fixed: A bug in deployment where if a player choses to end deployment without enough cavalry/rangers, the deployed units are not synced.
  • Fixed AI freezing in deployment sometimes if units fail to look at the enemy's deployment area.
  • Fixed: An error when opening ability tree for units with deprecated/deleted abilities.
  • Fixed: Stats rows are glitching and overlapping in the unit window sometimes.
  • Fixed: An eror when removing a defeated unit from engagement with its threats.

  • Changed: Cavalry units now require gallop to be enabled to charge.
  • Changed: Some attacks will only be usable if the unit has less/more than half its movement points.
  • Changed: Loot in almost every single house in the game has been redone and rebalanced. Most old maps did not have possible loot for coins.
  • Changed: Dialogue choices that will result in no further dialogues in Encampment, will return to lobby immediately.
  • Changed: Removed delay when showing next dialogue after picking a choice.
  • Changed: Dialogue choice color will change if hovered.
  • Changed: If a random warband is not used in a battle (battle cancelled in lobby or deployment) the warband is not destroyed and is still usable.

    Invite a friend and join the fray!