Hi everyone. It is with great pleasure that we announce our next big update for Rise of the Foederati, with plenty of improvements, changes and game additions that once again are padding the way for our bigger projects. This is probably the last big update before our next step in the project for our first tournaments and ranked plays. More than ever maintaining and keeping your warband in top shape will be required to make your tribe trail in to victory. More details will follow in the future. Here are the changes for this new version:
- Added: Suebian Village map. A semi-closed village that has two groups fighting in the chokepoint in the entrance, similar to the Franks. This is a larger village that will require players to choose a side to loot, and you are unable to loot everything on purpose; the objective is to make several tries until you can have the best looting pathway, until we implement drop-in battles against players looting a village mid-way.
- Added: Warband window now allows zooming of units with the middle-button of the mouse.
- Added: Small block effect for units with shields that previously did not have it, making it more consistent.
- Added: "Talk" function for all your soldiers. Almost all soldiers you talk to have different dialogues which can yield different answers from a list. Soon we'll add more dialogue options for more units.
- Added: An encampment for your units. When talking to your units, you will go to your encampment. In the future, different types of infrastructure amenities will change the scene, leading to many configurations ranging from a small camp for your few men to full-range large camps divided by divisions.
- Changed: Bow, Spear and Javelin icons now have a white outline to make them more visible in inventories.
- Changed: Strong attacks now deal less damage, but cost less Stamina. This is made to prevent damage spikes.
- Fixed: Warband window should now have consistent miniatures of the soldiers.
- Fixed: Obstacles (trees/buildings) sometimes weren't turning transparent unless a certain part was hovered.
- Fixed: Wrong display of missing equipment names.
- Fixed: "Sunk" tree on Basques Village map.
- Fixed: Suebian Leader had wrong idle static sprite.
- Fixed: Short Bows were being generated with 0 minimum damage.
- Fixed: Small animation fix in Frankish Baro's blocking animation.
- Fixed: Frankish Heerbanni now should properly have a block effect on their shields.
- Fixed: Basque and Frankish Village now should be properly lootable.
Have fun! We're still keeping our poll up, Two tribes are fighting for the top, and it is an almost-tie. If you would like to help us more, check the link below and vote for what tribe you'd like next:
surveyhero.com/c/21a5b339
Some fixes and other randomly related stuff from this update missed the original upload, so once the fix is ready a new update will be rolled out and explained in this same post. We won't consider it a hotfix since its already things we made for this update but did not made it through in time.