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Update 1.4.1

Hello guys, Many new changes and fixes on this update. We are aware of other bugs and other problems related to dialogues and we're working hard to fix them. As it stands now, our focus on development will be on the items of our timeline, namely 2v2 battles, tournaments, a ranked system and most importantly, a simple territory control type of game that will be used in the future for our big online mode. This should take some time, and meanwhile smaller but also important updates such as new tribes and units are also in the mix.

As we stated earlier this year, we want to push for a more standarized update system that fixes things and gets published every week, but because these are bigger things, we might delay the updates next month, especially with Christmas coming.

This is the changelog from 1.4.1; items in bold were added in 1.4 but did not appear on the changelog:

  • Added: Merchant system.
  • Added: Support for sorting a merchant's stock's items by certain attributes.

  • Added: Unit selection window to select a specific trader from the warband.

  • Added: Dialogue system.
  • Added: Detailed descriptions when choosing game mode.

  • Added: Global config to control units' stances size in a unit slot.

  • Added: All traits effects are live now, all traits effects will be visible in the stats window pre-battle (for permanent effects) or whenever they're effective.

  • Added: quality modifiers for items prices.

  • Added: surrender function.

  • Added: Authentication layer support for PVP mode.

  • Added: Support for currency items to be lootable like normal items, look out for currency among items in slots.

  • Changed: AI no longer has delays between its actions.

  • Changed: Items icons will appear in their true size anywhere, so big items and small items will be clearly visible as such.

  • Changed: Currency items icons sizes in warband treasury will reflect the value of the currency.

  • Changed: Camera is no longer controllable in non-battle maps.

  • Changed: Merchant stock window is more opaque and moveable.

  • Fixed: Inventory items were not prioritizing their proper holder first when looted, for example arrows were not favoring a quiver over the pocket when looted.

  • Fixed: Attacks red tiles were appearing under friendlies, although not attackable, it may have caused visual confusion.

  • Fixed: Game breaking error when undeploying a unit, causing AI to hang up in deployment and further inconsistencies in game.

  • Fixed: Projectiles were making sharp paths, and were slow.

  • Fixed: Small correction to the Basque Guru Buruzagi's sprite when shown in Warband window to properly depict him wielding his shield when equipped.

  • Fixed: Basque Gestikapoinnan's dialogue now has correct lines in certain options, and shouldn't be equal to the Arkutasa's.

  • Fixed: Suebian Village deploy zones should make more sense (Suebian players defending the village).

  • Fixed: Multi-Melee commands were not working.

  • Fixed: Units with 2-handed weapons can were blocking attacks.

  • Fixed: Stats value name for range was displaying 'unknown range'.

  • Fixed: Stats displayed values were rounded down.

  • Fixed: The screenshot taken popup was being rendered in the taken screenshot.

  • Fixed: Frankish village map was invisible.

  • Fixed: In stats list, a header of a stats group was appearing below the sub content.

  • Fixed: Loading blur overlay was not hiding when the source window/popup is closed, blocking further game interactions.

    EDIT: Further changes have been made that were not commited on our database previously. They are indicated below:

    • Fixed: Accuracy now should be closer to its intended values.
    • Fixed: Dialogue options with traders that result in not trading should now properly 'not trade' and get you back to the Warband window.