Hello there. Just giving everyone a heads-up; our next update has the entirety of its content ready. It has been a race to get it to work until the end of this week, and at the very least its available by Sunday. Several new features have been delayed another week, such as the Visigoth Aihwudrauhts rework and merchants, but the core of the content only requires some rounds of testing for playing.
It is important to remember that in order to test 1.3.0, players will need to use the test server function, in order to preserve the current game's stability and to make sure nothing we did previously is broken. We hope that this move reduces the amount of future hotfixes, as it is easier to focus on improving and stabilizing a new version in a test server environment than in the official version.
Lastly, I'd like to remind everyone our next month will have its focus changed; minigames are going to be postponed to the end of the year, and more reworks of pre-existing content will be renewed. Several changes to existing maps, graphical updates of the Visigoths, the groundwork to AI village fights and last but not least, new advancements to a late function of unit development will be made in the next month. We hope the change brings more content to players and addresses core components of gameplay mechanics first and pushes more trivial content to a later date.

Our timeline is getting updated to reflect what we did so far and how development will go in the future; for now, our posted timelines took into account a release in April, when we only released on May 4th.
New announcements regarding the update and the instructions on how to access our test server will be delivered shortly before our new update. Stay tuned.