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Update 1.1.7

Hello there, we have been working very hard to fix all inconsistencies and game-breaking bugs you've been seeing in-game. We are also getting ready to bring more customization to items so a market system is implemented, giving players a better sense of accomplishment from looting. Here is the list of changes.

  • Added: Several Quality item descriptions which were lacking in previous versions. We are slowly rolling fixes and additions to quality-based mechanics to start using quality offsets for items.
  • Added: Stamina cost prediction when hovering a possible target while in target selection mode.
  • Changed: Frankish Ridanmanne's Gallop movement range increased from 14 to 16.
  • Fixed: Launching a ranged attack while engaged to a unit (or more) wielding a melee weapon wasn't triggering opportunity attacks.
  • Fixed: Damage and critical damage displayed on the unit stats list should take into account the unit's morale, proficiency, strength and agility.
  • Fixed: Several items were being generated with high quality. Again, preparing for quality offsets for items.
  • Fixed: Several textures had a faint white outline when shown,
  • Fixed: Ability icons were not displaying the corresponding icons of the wielded weapon.
  • Fixed: Game crashes/freezes when generating warbands specifically when traits/levels with equal chance.
  • Fixed: Units were always getting 2 traits in particular all the time.
  • Fixed: Leaders were never getting their authority points back if a unit was undeployed.
  • Fixed: A bug where perception's weight on block/parry was not calculated correctly.
  • Fixed: Displayed accuracy in stats list was not taking into account the morale scale and offense proficiency of the unit.
  • Fixed: Units were always using the cover chance instead of block.

After this update, we'll focus on making smaller quick changes, so our next update will probably be 1.1.7b and 1.1.7c, and so forth.