Hello, we've been working hard to improve performance and stability for players. Keep note there is a new update still scheduled that will keep fixing bugs found on games, plus some new small content tidbits to prepare for a more fleshed out build.
- Changed: Movement range of all units has been changed. Light Cavalry units should be much more mobile, as a whole. Medium and Heavy Infantry now moves one square less than Light Infantry.
- Changed: basic attacks order is now Quick, Normal, Strong.
- Changed: Body and Head Armor are now divided in their respective subsections in the Stats section. Values in parenthesis tell the armor value against critical hits.
- Fixed: Frankish Ridanmanne pixellation aspect removed
- Fixed: Frankish Ridanmanne now gets Endurance bonuses for Endurance (wasn't applying it previously, making it tire much faster)
- Fixed: units with throwable weapons were performing ranged opportunity attacks.
- Fixed: when switching weapons in deployment, the deployment area was cleared.
- Fixed: equipment deployment restrictions were not checked properly to indicate affirmative deployability of the unit.
- Fixed: abilities in progress status weren't set and so units could perform other actions while performing attacks.
- Fixed: blockable attacks were unblockable and vice-versa.
- Fixed: Frankish Baron now properly uses a Block animation when blocking an attack.
- Fixed: AI was using locked abilities (Non-Basic Attacks).
- Fixed: wielded weapon's parry chance was not taken into account when displaying in the unit stat list.