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Update 1.1.5

Hi, the new update is done and ready. Here are the changes and fixes:

  • Added: Background to combat during loading screens for the Franks.
  • Changed: time is paused while units are performing actions.
  • Changed: Units now have a limit of up to 3 traits. Leaders can have more traits, and always are generated with at least one trait.
  • Changed: added development timeline to the early access scene.
  • Changed: all game text to be brighter and bolder for better readability.
  • Changed: players will now have 20 seconds to confirm battle start.
  • Fixed: winner name was displayed as 'The The Basques' win.
  • Fixed: Old bug which made mail-armored units walk, run, trot and gallop using the sounds of unarmored/light armored units. The sound change now feels much more immersive.
  • Fixed: Small graphical mistake in one frame of animation of the Visigoth Aihwudrauhts.
  • Fixed: Frankish warbands now should generate the correct minimum amount of soldiers. All warbands now generate 12-24 units.
  • Fixed: Normal Slash basic attacks now should properly play Slash animations, instead of Stabbing ones.
  • Fixed: Quick Slashes now should be available again.
  • Fixed: error when renaming a unit, causing rename failure, game freeze and timeout.
  • Fixed: generated archers will start wielding their bows as the default weapon, this can be changed in warband by right clicking an equipped weapon and toggling 'Wield on Deployment'.
  • Fixed: error when attempting to edit the unit equipment back in warband after a battle ended.
  • Fixed: shortcuts were being triggered while typing in an input field.
  • Fixed: hard crash and PC freeze when using multi threads to process uploads/downloads on some devices. (We're still testing this as it is device-specific).
  • Fixed: Traits which are antagonistic to each other now cannot apply to the same unit.
  • Fixed: projectiles were slowing down when approaching target.
  • Fixed: Frankish Cavalryman is now correctly using cavalry gallop sounds when galloping
  • Fixed: combat log was displaying missed attack accuracy instead of roll.
  • Fixed: SteamServer events being hooked twice.
  • Fixed: some shortcut conflicts if a shortcut is part of another, example if two shortcuts ('T') and (Shift + 'T').

Several detected bugs did not get fixed with this build; we'll keep working and post a new update sooner than this one took.