The following are scheduled to be implemented 1st.
There will be a build every 1 or 2 days, but all should be implemented by the end of next week.
The order below is roughly the order in which they will be addressed depending on the availability of gfx etc this order may change.
Triple jump
Variable height jumping
Player friction settings
permanent jump on enemies
Two player hitbox sizes - Exact and Smaller
Optional diagonal shooting
shooting lock (so can shoot in different directions without moving or falling off ladders).
90 degree gravity flip
Switches
Add door type portals
? / Star block implementation
Bombs - including a Smart Bomb
POW block
One-Way Scroll and Automatic Scroll
Time slowdown pickup
Energy bar and ability to set damage or instant kill
Tweak player weapon parameters
Tweak enemy parameters - i.e. add shooting to more enemies.
Resapawning enemy settings
Scoring and coins
Level Time Limit
Sagging bridges
Fire balls
Rotating blades
Falling deadly blocks
Game Over screen