Another interim build, mostly just a couple of bug fixes, will hopefully get onto some of the meaty stuff next week.
-Remove move lock from up as now have separate button and this was causing problems
-Fix so proper anim is played when jumping when running
-Add ability to modify effect of fall part of jump on multiple jumps (play with it and see)
-Added small spike thing to buzzsaw for a pattern moving trap
-Fixed npc facing direction issue