Sorry about he delay in this build. In order to move forward I had to make some major changes to a number of things under the hood. Future builds should be quicker. And sorry in advance for any bugs that may have crept in. I spent pretty much all today testing and think I have got them all, but some invisible changes have been pretty big so some may have been missed.
-Added modifiable world gravity, at present right click world icon top left. gravity is local to region so can have multiple regions with different gravitys.
-Added ability to modify air and ground player responsiveness. Setting air responsiveness to zero will take away control while jumping.
-Re-Added player weapon recoil... can use it to get around in a zero gravity, zero air responsiveness environment.
-Added provisional hud items. Get from little diamond menu to left. At present can add score, level time, health and gems. Note if gem gui isn't added and gems are needed to open an exit it will be auto added, mostly so previous levels arnt broken.
-Added ability to modify shoot settings on all enemies, even those that they don't seem appropriate on (you're the designer).
-Added health settings to player and enemeies.
-Added coins.. at present only used for scoring.
-Added ability to modify score values for enemies, gems and coins
-Increased precision of friction settings.
-Fixed numerous small issues