NEW FEATURES
1- Crafting (Prototype)
In accordance with the community feedback, crafting is added to the game. You can now craft in SpaceBourne. Player is now able to combine adn craft new items using ores and other materials collected.
- 4 crafting stations are added to the game ( 1 for each race + 1 for pritaes ). But in this version only the Arbuq station is landable. Other stations will be added in the coming updates.
- 48 new craftable items are added. This number will increase in the coming updates. For the time being only raw materials and usable items are craftable ( Repair Kit, Energy Recharger, shield recharger, etc. )
- New NPC Class “Engineer” is added. You can speak with them to learn new blueprints.
2- Ship Piloting
During Early Access period we received various player feedback regarding piloting ships. Some players requrested more realistic physics, while others asked for arcade style, and others were happy with the way things are. Instead of picking a single one of these options, we’ve added all of them so the players can chose for themselves.
- 4 New Ship maneuvering styles are added.
- Full Arcade: Current Ship maneuvering, low physics response, easy to control.
- Semi Arcade : More realistic physics than the Full-Arcade Mode. Velocity increase, stopping and general maneuvering is more realistic. Drifting distance is longer than the Full Arcade Mode. More realistic physics, but harder to control.
- Space Shooter Arcade: In this version the ship follows the cursor instantaneously. Created for those of you asking for more of an Everspace kind of feeling. Physics are somewhere in between the Full Arcade and the Semi-Arcade modes.
- Space Shooter Semi Arcade : More realistic physics than the Space Shooter Arcade Mode.
- All of these maneuvering styles can be changed using the in-game Options Menu while playing the game.
3- Ship Perks And Ship Customization :
- New ship perks are added to the game. All ships now have a distinct piloting style and active perks.
- 2 brand new ships are added.
- 11 new ship types are added with their active perks
- Starter ship is changed. You will realize that the B35 starter ship is changed to an Anromeda model. Early Access players will be able to purchase the B35 from ship dealers for 1.ooo TY. Those of you happy with the B35 will be able to purchase it with ease.
- Switching between piloting modes is changed. Switching animation and effects are removed. You can now switch between modes instantaneously.
- 3 new ship cockpits are added.
- Warp times are shortened. New effects are added for short distance warps.
4-Gamepad and Joystick Support :
Again in accordance with our Early Access player feedback full gamepad and joystick + HOTAS Suppot is added.
- With the new keybinding and control systems Gamepad and Joystick peformance is increased.
- A new advanced settings menus is added for Gamepads and Joysticks. Using thie menu you can change: Axis sensitivity, Deadzone, and also set your + / - axes.
- Pedal sensitivity setting is added for pedal users.
- Using advanced settings you can change button bindings. Careful: This is different from the keybinding settings. This setting is for switching 2 buttons with each other. For example: when X and Y buttons are switched, pressing X on the Gamepad will act like pressing Y. This settings is added for multi-button joystick and Hotas users
5-New Physics Engine :
- SpaceBourne’s physics engine is changed.
- FPS limit is increased to 60.
- Crashing and impact mechanics are added.
- Space objects can now drift and move.
6-Performance and Visuals :
- Lighting is improved and model details are optimized, increasing the overall performance by 35 - 45 %.
- Post-process data is improved. Stations are now more performant and visually appealing.
- Level load times are shorter.
- Audio channels are optimized. Audio quality setting is added to the Options Menu.
- All planet and satellite models are replaced with more realistic ones.
- Space atmosphere is improved. Space and solar systems are now more realistic. A more realistic space lighting is achieved through new light calculations that take into account the the position of the sun and the distance between the player and the sun.
Other Additions :
- Item market values are changed.
- Tutorial map is changed. Tutorial mission now includes ship perks training.
- Main Menu and Settings are changed.
- 8 new weapons are added.
- Some of the in-game UI is improved. The rest of the UI will be improved in the coming updates.
- Mining NPC ships are added to asteroid fields.
- Randomly appearing pirate attacks and pirate raids are added.
- Wormhole maps are improved.
- 3 new enemy ships are added. 2 frigates and 1 fly class.
- Space Anamolys are redesigned. Gathering Space Anomolies are now more challenging.
- The salvaged materials collected from the new Space Anamolies can now be used to increase crafted weapon quality.
- Improvements to the artificial intelligence are made. Artificial intelligence now acts taking into account its tactical advantages. AI can now develop different strategies taking the possibility of winning / losing the war into account.
- And more than 50 minor changes.
Thanks for your support and feedbacks in the Early Access process.
