GAMEPLAY
— You can now rotate and scale decorations — it's time to get creative!
— Inputs and outputs in devices are now fixed
— Made renaming cities significantly more affordable
— Trains that have both electric and diesel/steam engines now able to move on non-electrified rails
IMPROVEMENTS
— Builder window: Improved with categories, search, filtering, sorting, and view options
— Builder window: Scroll to last placed building on open
— Conveyors: Improved conveyor direction prediction logic — now it should require much less manual direction changes
— Conveyors: Mismatching directions will be highlighted with special indicator, clicking on it will automatically fix direction
— Conveyors: Devices now can be build closer to each other without need to demolish conveyors
— You can now choose what budget items should contribute to displayed total
— Fleet window: Added ability to mass release vehicles from depot
— Fleet window: Added ability to mass cancel send to depot
— Fleet window: Vehicles are sorted by name in the way human would expect
— New game window: Added search by mods
— New game window: Added ability to toggle all mods
— Mass replacement: Added ability to pause/resume and remove all current replacements
— Mass replacement: Added ability to pause a replacement
— Mass replacement: Replacement will preserve cargo if possible
— Mass replacement: Reduced notification spam if vehicle can't find a depot for replacement
— When placing a signal, distance to closest neighbors will be shown
— Added highlight of non-electrified parts of the track when using electrification tool
— Added option to configure world grid step
— Added possibility to rename depots and labs
— Added hint for supporter (yellow) drivers, mayors, etc.
— Hitting F1 now will leave indicators on screen and hide other UI, to hide indicators too hit F1 again
— Clicking on the current research name in the Lab window will reveal the research in the tech tree
— Vehicle units which is not compatible with the current consist won't be hidden but instead grayed out with informative message
— You can now teleport to the passengers destination by clicking on their icon in the station window
— Passengers weight reduced from 1t to 150kg
— Hotkeys on loading screens are now reflect user changes to bindings
— Loading screens now show arbitrary messages instead of listing loaded assets
— If game fails to load to main menu because of a mod, the mod will be automatically disabled, and game will be restarted
— New asset load error window added providing extended info and actions based on context (like Verify files integrity or Go to Workshop page)
— Added debug console ( Ctrl + `)
— New red banner will be shown at the top of the screen on critical errors, clicking on it will open the console
— Improved windows auto-layout to prevent them from being partially obscured by other UI as much as possible
FIXES
— Fixed coupling issues with DB ICE 3 and other MUs
— Fixed flipped engine with tender are displaying incorrectly
— Fixed task units can't be changed after other units were removed and task became locked to unexistant unit
— Fixed Plant trees tool always places only the first possible decoration for this biome
— Fixed game freezes when selling huge amount of vehicles at the same time
— Fixed modern vehicles can be sent or copied to tier 1 depots
— Fixed vehicles can be replaced to modern ones in tier 1 depots via mass replacement
— Fixed 0-sized buildings can be placed in closed regions
— M1 players: please give this build a try and let us know if there're memory leak problems or crashes
MODDING
— You can now choose what pack to load in Asset Editor to significantly improve load times
— Added .category asset which is used by builder to categorize builings
— Decorations now can be animated
— Spot lights now can be rotated
— Added smokes support for trucks and buses
— Conveyor max length now can be set in asset
— Direction of devices inputs and outputs are now strictly set in assets
— Asset URIs are no longer case sensitive
— Fixed rare case where StorageNetworkBuilding siblings not marked dirty on built (thanks Nebruzias!)
— 0Harmony.dll updated to 2.2.2
— Added Font Awesome 6
— Unity updated to 2021.3.9
