Greetings Captains!
I want to first sincerely apologise for not putting out more frequent updates, as you are probably aware the game has been delayed, but this is because the game is much bigger and grander than the original concept. I really do want you to get your hands on the game asap but I also want to make sure that it’s the best version it can be and I have included all of the new features.
Development is still going strong and I wanted to show you some of the things I have been working on!
Recent Features
The first feature I wanted to mention might not be a huge feature to some but it’s my absolute favourite feature in the game ONLINE PAUSING! Yep, using some sci-fi future technology I have put the ability to pause into the game even when playing online.

I’ve also been adding some cool events for you and your crew to deal with during the course of the game.

Maintaining the heat levels so you don't freeze up.

Enemy intruders on board your ship.

Gas leaks
I have also added a significant amount of content into the game (enemies to beat, levels to play, objectives to do, rooms to unlock). I’ve been streaming this on Twitch because it’s pretty interesting to watch and I really enjoy chatting and getting feedback while I work.
The progress as it stands:
- Levels 1-4: 95% complete
- Levels 5-8: 60% complete
- Levels 9-12: 40% complete
My current plan is to polish up the levels that are almost finished and release those, this allows everyone to get their hands on the game sooner while I work on the later levels and also gives me feedback that I can use to improve Undercrewed.
Health Report:
>> At the moment the game performs really well (runs on a tiny computer with no graphics card)
>> There are no high priority game crashes that I am aware of
>> I have a huge list of bugs that I am working through including some in the networking
>> I need to put in A LOT of help, tutorials, popups etc.
>> Most features are in the game
Some of the minor things I’ve done just in the last few weeks:
- Added 50 sounds which was no small task but really brings the animations to life
- Optimising texture pages
- Started the tutorial (will likely get replaced with a more interesting one)
- Some minor menu graphical improvements
- Some internal performance tools
- Fixed many bugs
- Online scores
- I’ve put endless mode back in the game
I guess there will be a small number of people that have just scrolled down looking for the headline of a release date. You can’t imagine how much time I have spent thinking about the release date and all the things that need to go into it, I worry that it’s a single decision that can break the whole game.
Release Date: Undecided
I do need to post more regular updates because I don’t want people thinking development has stopped or slowed down, but a lot of the cool looking art is already in the game and updates like “I added 4 more options in the setting menu today” don’t seem as impressive. I’m just a lot better at writing code than I am at wordy marketing posts.
I will be starting off this month with a networking bug bash to really make sure you get the best Undercrewed experience.
Lots of Love
David
