Greetings Captains!
As I gear up to start getting people playing the game I have been putting together some tools to gather feedback and information.
Firstly I have set up a Trello account: https://trello.com/b/pBixGPBN/undercrewed
This shows everyone what I am adding each day and what is on my workstack. This isn’t a full bug list, infact one task I should add onto it is to combine all my todo lists onto this Trello account.
This morning I have been knocking off some of the easier crashes that I’ve known about

I have also been putting together some web forms so anyone wanting to send me bugs / feedback / love letters / suggestions can easily use the same system and it allows me to categorise everything more efficiently.
Many of the things I’ve been fixing recently will not have a huge impact to many people, however I see it as a good thing if I’m getting to a stage where there are no critical features missing and no high priority bugs left.
Gamepad and Settings
Not very glamorous but I’ve been working on making gamepads more consistent on the settings page.

I’ve been really pleased with how the gamepads work on menus, the cursor snaps to clickable objects and doesn’t move when there are no objects in a direction.
The scale of Undercrewed:
1.4 million characters long
50001 lines of code long
2670 hours of programming time (doesn’t include time making art, writing dev log, or anything else)
Level Unlock
While developing a game it is handy to have everything unlocked so you can easily test it all, so it came as quite a shock to me when I remembered that I actually needed to write the system that unlocks parts of the game as everyone plays. Here are the cool particle effects I made to go along with that:

Discord
If you haven’t done so already there is a great group of people over on the Undercrewed Discord channel where we often talk about design problems, game progress, features, ideas, other games: https://discord.gg/EMSmZNK

Rezzed
Last week was Rezzed in London and while I didn’t have a booth I met quite a few of you when I was walking around which was very exciting for me! I will be doing more expos this year and I will post about those closer the time.
Current Work:
I can’t launch without a trailer and other things so that's going to be my highest priority at the moment, also continuing to fulfill the Kickstarter rewards.
Release Date: Undecided (but soon)
Lots of Love
David Strachan
