
Version 0.4.1
This is our first official patch for the game. It's pretty complete and should lead to a massively better experience for all of you. Many thanks to nox, who helped squashing those bugs.
Patch notes are below
Changelog
Additions
- Prioritized cooking and farming jobs
- Repair Zone - Automatically send "repair" orders for damaged items within the zone
- Stock info to multiple info panels and the factorie's recipe menu
- Expeditions can be canceled for free if some of the survivors are still on the map
- Survivors will pickup food from the ground when hungry.
- Temporary "happy to be alive" trait (lasts 72h) given to new settlers to make things a bit easier when starting a game
- Add All / Remove All (categories) buttons to individual storage menus
- "Repair damaged military helmet" job to Armor Maintenance table
- Traders' vehicles are now armed and dangerous
Changes
- Replaced raw value by % in water collector menu, added status text
- Altered needs' levels for cautious/critical.
- Reduced risk of overeating/overdrinking.
- rain collectior and water well's job type changed to Farming (from Hauling)
- Factory put production in last user inventory if possible.
- Standard event manager will throw good and bad events in a more balanced way
- Coal -> Charcoal
- Gun Bullets -> pistol ammo
- MP5 uses pistol ammo now
Fixes
- Raze order not giving back all of the expected materials
- Graphical issue with ak47, assault and smg sprites
- Deleted farms not dropping inventory if any
- Conflict between fallow farms and new prioritization of orders.
- Missing RPG sprite.
- Survivors could steal weapons from traders
- Survivors (on break) admiring an object from the other side of a wall
- Unable to pickup plants while the fields are fallow.
- Patients not playing the sleep animation in hospital beds
- Made sure the same settlers wouldn't eat all the food instead of going to sleep.
- Combat mode conflict with expeditions
- Factories, under some circumstances, wouldn't switch to the next queued task
- Sleeping bag typo
- Hostile NPC, under some rare circumstances, could attack survivors who left the map on an expedition
- Power failure event was breaking power generators by setting their storage capacity to 0 (instead of their current storage)
- Starting storage's content might get eaten by savegames
- Issues with multisprite items
- People could click on rain collector and generators' progress bars.
- Dynamic sound effects not affected by volume slider
- Rare crash caused by drop down menus.
- Potential crash if the player covers a dumpzone or a trading zone with path blocking items
Notes
For people running the game on extremely large (4K) or small screen resolutions having some issues with the way menus are rendered: we're still working on ironing out these issues. A dedicated patch should follow during the week.
