Hi All,
Its just over a week since launch and I'm still super happy with how everything has gone. Thanks to everyone who jumped on board in that time!

This week I've been working hard to fix up a those few issues that have cropped up. It's really useful when you submit any bugs you come across using the bug form linked in game. This takes only a minute to do and helps me with approaching what to work on. I try to reply to many of these directly.
Finally, huge thanks if you took the time to leave a Steam review. Small indie devs live and die by Steam reviews, especially close to launch, so it is extremely appreciated. If you like the game, tell the Steam algorithm about it :)
Here's this week's changelog.
Build 1.0.9:
-fix potential crash when ad detail array is undefined
-limit floor wall building behaviour for only specific room, entrance and tunnels to ward off phantom wall bug.
-remove deprecated perimeter script to limit wall flattening behaviour linked to phantom walls.
-fix ghost doors. cannot replace a door on top of a solid object in a room, which created an unsellable door.
-fail safe to mitigate train stuck in station and not sending after leaving at exactly night time without power.
-prevent rare hard crash when checking out of grid zones on network gen
-prevent random hard crash when ad checks if it has been seen on same step as it spawns
-detect and remove corrupted escalators
-prevent crash if commercial array is somehow corrupted
-cannot right click in edit room to delete a cell while you are currently extending it. Prevents unusual room glitches.
-prevent crash when unable to convert string on unknown objects
-updated train sending at or overnight to prevent duplicate trains on platforms and rare cannot call train situations
-minor update to skip to dawn to remove all commuters if walking to exit
-correctly remove turnstiles from grid when game has been through save/load cycle
-cfg icons for esclators and stairs are visible
-all url's are opened in Steam browser to prevent unfixable bug (entirely out of my control) creating false urls when Gamemaker opens Edge or Chrome browsers

