Some significant balancing and queue behaviour changes in this build so I'd love to hear from those of you in the beta branch and what you think!
Beta 363:
-Nerf bench rep and journey complete rep on hard
-Bench nerf scaled by difficulty
-Scenario rates scaled by difficulty
-Marginal nerf to rat breed rate
-Added new assist text
-Need more prestige negative rep
-A commuter will not be affected by an ad if they already saw the same ad with 8 cells, creates seen ad before warning
-rename station button does not activate station behind
-improve queue removal for behaviour triggers to prevent queue time out frequency
-Commuters leave by any door (included entrance only) when can't afford ticket, opening the door (pun intended?) to better one-way set up options
-Update aircon 1 to use power correctly
-Use true current distance to sort queue positions when joining a queue, should result in better queue behaviour with closer people going to the from to queue correctly (commuter walk speed is not included in this calculation)
-remove from queue on fade out in more situations to limit queue timeout issues
-no rep loss if a commuter despawns due to lack of floor under foot
