Hi Beta Testers,
I made a few nice fixes today which if working as planned should head off a decent proportion of the few remaining issues I have been hearing about. Thanks for filing those issues! It's only through you filing problems that I become aware of them.
Beta 1.0.5:
-prevent random hard crash when ad checks if it has been seen on same step as it spawns
Beta 1.0.4:
-fix potential crash (corrupt save?) when ad detail array is undefined
-Limit floor wall building behaviour for only specific room, entrance and tunnels to ward off phantom wall bug. The phantom wall bug is the biggest remaining glitch I have come across. Very rarely, after building a room, the game erroneously spawn phantom walls. These are flattened so don't look like walls and are easily missed. Sometimes they block entrances or routes through stairs. Reloading solves the problem, but it creates much confusion both with players and me as I continue to try and fix it. If that sounds familiar and you can figure out how to reproduce it, do let me know.
-remove deprecated perimeter script to limit wall flattening behaviour linked to phantom walls.
-fix ghost doors. cannot replace a door on top of a solid object in a room, which created an unsellable door.
-Fail safe to mitigate train stuck in station and not sending after leaving at exactly night time without power.
-Prevent rare hard crash when checking out of grid zones on network gen
