Hi All,
Thanks so much if you picked up Overcrowd this week as we launched out of Early Access.
When a game hits full release its usual to have an increase in bug reports as the player base gets larger. However, from a technical perspective, I feel the launch has gone very smoothly! I have not had many reports of technical issues and even fewer reports of crashes.
Thanks so much to everyone who has taken the time to submit any problems you have had via the bug form. I usually try and reply immediately. This week has been a little different and busy because of the launch.
The beta branch is public - just right click on the game in your library, select properties > Beta and then from the drop down, opt in.
I really encourage regular players to join the beta. Most often you will get the most up to date build, and it really helps me test and advance the game as quickly as possible.
The main outstanding issue that has been reported and not fixed are occasional problems with room editing. I am working on that and you should expect fixes in the next few days.
Oh I forgot to say. Please leave a review if you like the game. It helps tiny indies like me a huuge amount if you can take a second and leave us a thumbs up on Steam, especially just after launch.
Beta 1.0.1:
-Fixed toilets. Toilets were not drawing power, meaning that the door would not open and no one would use them.
-Fixed rare potential crash when selling undefined object.
-Prevent rare hard crash is selling non existing objects.
-Prevent extremely rare crash caused by saving a game with undefined scenario.
-Skip to dawn does not increase staff needs. I noticed a lot of new players are having big problems with staff when skipping to dawn. This should balance that out.
