Some more quite aesthetic stuff here I'm happy about. Give me feedback on the rates of these things, may need tweaking.
Beta 394
-commuters enter with umbrellas up when it's raining
-added random coffee spills and rain water from umbrella spills that are moppable
-chance to spawn footprints in crowded areas (moppable)
-spawn rates of new moppable entities is scaled by difficulty
-of these, coffee and footprints cause littering rep loss
-water acts only as a slip hazzard
-shopkeepers despawn at night
-on hard, punching tends to cause more blood
-new sprite decals for blood and vomit
-fixed crash caused by entering edit track length mode while clicking on or entering sell mode
-Draw staff selectors when staff are in lift so they do not get lost and appear bugged
-Games saved in prior build will show correct control room doors.
