Thanks for contacting yesterday with anything you came across. This is a great help.
Beta 393:
-Show sandbox networks correctly so that they don't sometimes miss zone 5 start points for rare seeds
-Cannot move objects while wiring
-Cannot edit track while wiring or other modes
-If you load a game and staff have their home in a staff room, this is flag is moved or else they never leave. I had one report yesterday about staff not leaving staff rooms. I'm having trouble replicating this, I'd love to ask you more information. When this happens, have you ever deployed staff manually into the room, does it require a save/load cycle, and does it only happen after change from day and night? Please not in autorest staff do not leave until the needs are 20% below the threshold to stop yo-yoing in and out of the room. This change today may resolve this, but I ask anyone who has noted this to please do file it and not assume I know about it - I actually thought this behaviour was not possible so I really am keen to resolve it if it can still occur. Leaving contact details can help me find out more also.
-Prevent crash when placing relay and automater
-Wheelchair user behaviour when no possible routes improved
