More fixes. Should be working better! I hope to move this into stable soon, so keep the reports coming, any little thing, it really helps!
Check it:
Beta 318
-Faster staff ellipse on select/deploy
-Cannot over equip staff! Yup, turns out de-equip button also silently unlocked all tool slots on staff, but didn't display that correctly. It meant you could manually instruct staff pick up excess tools which then didn't display correctly. Fixed.
-Selling a track does not mark stairs/escalators/turnstiles that were pointing to it as unconfigured (and therefore no operational if an escalator) if they are still pointing to another existing platform.
-All refuse should destroy self if it finds itself on solid object. Hopefully no more unmoppable vomit.
-Load saved game sequence staging improved. Commuters no longer form impossible paths through walls at start of level leading to weird behaviour.
-Commuter status debug despawn rate altered to avoid for erroneous despawn.
-Commuter despawn removed from queues.
-If you manage to build object on a staff, (or, if a staff detect they are on a solid) they will displace nearby place in to the same room.
-Commuters despawn if they find themselves in a room
-Fixed staff being blocked over tracks if the bridge was on the join between carriages
-prevent possible crash when moving chair with staff on it
-cannot select staff if in any stage of object movement
-fixed possible crash with staff displacement.
