Hi All
I had a report staff can get stuck in Lifts. Any one seen that? If so can you let me know what circumstance, what tools they were using, activities they were doing, and I'll take a look.
That aside, this build finishes up my reworking of staff nav hopefully resolving some issues that have been reported. Please let me know if you spot anything remaining and I will fix it asap.
Beta 317:
-Cannot sell floor with staff home flag
-Cannot sell floor with ceiling objects
-Staff will not walk through a wall if you delete concourse in their path
-Staff will displace themselves outside of solid objects if you manage to build one in their chosen route
-removed floor flashing (disco) radial effect to be replaced with expanding ellipse from target when you deploy staff
-If commuter says no way out/platform, will generate a need for that if missing to prevent navigation bug
-Tunstile lvl 1 masks load fully before commuters move to prevent commuters navigating through cell 2 on load
-Commuters will path correctly if making nav decision adjacent to a turnstile
-Commuters despawn faster if somehow stuck
-Escalator not marked as moveable on move field
