Hi All
Thanks for your continued help testing the beta branch. Today I fixed a bunch more track related bugs and a few other things.
I have received word via the bug forms (and in reviews) that staff can occasionally get stuck. If you spot a bug or issue, it's great if you can file them using the form in game, so thanks for those of you that have done this.
Currently, staff seem to get stuck, rarely, and in these cases:
-build a solid object on the same cell their flag is on
-build a solid object on any cell they have already pathed too (eg while going to empty a bin, refuel, use amenity etc).
This makes sense as they will walk there and not be able to path out of the solid object. I will be updating this behaviour shortly so ask for your patience. Please do continue to file any examples of this you might so, especially if you can spot the circumstance surrounding the error. Thanks!
Beta 315:
-Escalators not labelled moveable in hover info
-Cannot enter edit track mode if moving object
-Cannot reduce track beyond ceiling objects on track/platforms
-Adding missing Clock item in facilities build menu
-Reduced height of tunnel collision mask so accidental tunnel editing is less likely
-Corrected indicator selection mask with correct height
-Address potential rare crash when saving Lift with missing waypoint
-Can now build fences either side of track on tunnel cells (not just one one side)
-cannot leave fence on grass by building fence on tunnel cell, extending track and then reducing back past the fence
-Build menu icons correctly reset to unselected state after pressing cancel to close build window
-Selling tracks completely now functions correctly and uses correct sprites for pre tracks.
