Hi all
Please do test this build and let me know any problems. I'm keen to bring track editing into the stable branch - I think we're nearly there but if you get a chance to do a quick test and let me know what you find, that would be great!
Also fixed a couple little bugs, thanks for those who filed these.
Beta 310:
-Bringing staff on shift who is essentially dead (i.e. was taken off shift when about to die) will not crash the game, staff will simply die that step
-Fixed rare crash when game autosaved in certain game modes when you had not earned any bonds ever
-Standardised costs when extending/reducing tracks
-Cannot reduce a track beyond opposite tunnel causing bogus costs and possible crash when extending to length zero that way.
-Certain objects will no longer flash for 1 step when you edit tracks
-reduced errant floor highlights when editing track length
