Hi all,
Build 301 includes some optimisation - primarily looking at commuter logic and navigation. Depending on your station and how busy it is, you might find some 30 to 50% improvement in your FPS.
More excitingly (maybe?) you can now rename your staff! And any station in your network.
Based on your feedback i have also reduced the intensity of scenarios.
Let me know your experiences, and I will continue to fix any bugs or balance changes you submit via the form linked in game. Balancing scenarios is especially hard so I appreciate your patience as we find the right level of incidents there.
Build 301:
-altered commuter step interactions for less CPU intensive behaviour
-reduced action rate of PA and Fans
-reduced rate of object heat calculations
-refined max commuter limits
-tweak to map generation dimension specifications for more optimal experience
-cannot spam call trains with signal relay
-fix potential crash when playing Commute of the Day and click return to map
-Slight increase in default time between scenarios based on Reddit feedback.
-Slight decrease in number of scenario commuter types during a scenario.
-Fix for null scenario that fails to trigger or have name leading to negative days until next scenario glitch
-KOd commuters despawn at night.
-Commuters in toilets should exit at night
-increased room size to avoid maps going off edge of screen
-in heavy litter scenario, raised "too angry to use a bin" threshold so that commuters correctly use bins more
-Maps should no longer spawn with too few platforms to reach objectives.
-NEW: can rename staff! Use the Rename button next to their name in the Staff file (right click on staff)
-NEW: can rename Stations in Map room!
