Last night I received a report of an unusual bug where off-shift staff members became duplicated after a reload. I'm not able to reproduce it but in checking this I did find some possible issues with hiring or placing staff on-shift while entrances were either all closed or didn't exist at all.
You now need an entrance to hire staff, and if you place a staff member on-shift when all the doors are closed, they will spawn at a closed door. Staff will walk through an open door in preference so you can control where you want you staff to appear if you have split your station into inaccessible sections. This should reduce and hopefully eliminate the risk of the staff duplication error.
If you see any issues do, let me know, with details of recent saves/loads/restarts I'll be on it right away. Thanks!
Hotfix 235:
-Cannot hire staff if no entrances exists
-If all doors are closed staff, staff going on shift will spawn at closed doors
