Beta 253
-Platform flow finder operates correctly if you sell a lower number platform if you have more higher ones
-Kiosks cannot be built where some cells may block access to something
-Substations cannot be built where some cells may block access to something
-Staff have white labels that show what type of break they are on (was it scheduled, by autorest, or did you manually force them to take a break by deploying them in there).
-Prevented crash on loading staff in staff room.
-Dead plants labelled as litter on pause
-Staff pick up dead plants as litter
-The AOE of light cast now matches light level of the light correctly. Commuters will not feel GLOOMY if on a cell that has an AOE light icon.
-Kiosk purchase logic checks if kiosk exists to potentially prevent rare crash (this was filed last night but with no save game or additional details I can't verify if it will help, but it is the only report I have ever had of this crash).
-Substations correctly save and load. Previously saving a substation from a loaded game caused the substation to disappear on reload.
