Build 249 is live on all branches, fixing a few little glitches.
Thanks so much to those who having been filing bugs through the in-game bug form, a big help! I know this is a pain, but it's very useful and the best way to get an issue fixed rapidly.
I've had a report of commuters "escaping" the station out onto rocks or grass - if you see that i'm very interested to hear from you to help me pin it down and fix it.
Build 249:
- When staff go on timed rests, there return to home flag now correctly remains in place and not is not moved next to the tool they may have been approaching at the time of break commence.
-Level 2 ticket machines are counted to allow stations to open.
-Commuters should despawn if left standing on rock, track or grass/earth/void. I had a report on commuters escaping boundaries in Build 246. Please submit any stations you see this via usual means to help me fix this.
-Added ticket machine 2 and substation to the tech tree. These were missing from the main update. You will need to start a new campaign to initialise.
-Fixed bug where build X entrances did not complete if you you built more than X.
-Max levelled staff do not show arrow.
-All languages use English font for HUD numerals and staff names.
-Staff do not draw on GUI layer when paused (causing them to be visible through terrain sometimes).
-Tech tree reorganised to fit new tech.
-Lvl 2 Turnstiles are not free to procure.
-Empty build windows use translated tech to advise player to procure.
-Selling stairs or escalators defaults the revealed floor to lowest level and so can no longer produce impossible geometry with concourse beyond a track.
-if commuter cannot afford an item, there need will still reduce so they do not remain in an infinite loop of poverty.
-minor update to solid grid setting for new map.
-level 0 map can be build on room exteriors, will not automatically sell itself.
-updated selection mask for CCTV so does not obscure selecting things on ground level.
-fixed some typos and inconsistencies on labelling of tech tree and buy menu for some objects.
