I've also just made some minor updates
Stable build 149:
-prevent hard crash for corrupted staff data. Campaigns will now load even if staff data has been damaged. Errant staff will be fired. (If you notice staff disappearing in your campaigns, please try and let me know what sequence of save/load/resuming/aborting/firing led up to that.)
-Equipping a tool sets the tool as a Staff AI priority 3. SOme people were asking why when they equipped tools manually, staff put them down. It was because they didn't have a priority set. This changes that
-Fixed line breaks in Japanese.
-Bin shortage scenaio makes goals for attainable bins.
-Tech unlocks in situ before next zone so no untreatable events after all bonds got
-Fixed staff setting new home when leaving staff room
-Alt-tab closes all windows.
-Staff correctly return to former homes after scheduled break if game was loaded
Please do keep filing those bugs - it helps a lot. Thanks
Al.
