Hi all,
Today I managed to fix a bug that - I believe - was the cause of a rare saving glitch. This issue would cause the game to occasionally freeze with no error on "save and exit", and then corrupt your campaign. Yes, annoying! I'm so happy that this should be fixed now, and it should I hope bring a bit more stability to your experience!
Just to keep you posted, I'm away next week so there won't be any updates. But don't worry, I'll be back soon and you can expect many more updates following. Now that the game is starting to get there in terms of stability, I can't wait to get stuck into new features and improvements.
To clue you in, near the top of list will be some quality of life updates and staff management improvements/possible reductions in the micro (yes, I heard you loud and clear!). I'm also planning some localisation work and following this hopefully a scaleable GUI. Alongside this there will be continued bug fixes, and then we can get onto some cool new features and objects!
Thanks to everyone once more for your continued support and patience during the first month. Again, especial thanks for those of you who took the time to leave a review - these are so important for a tiny developer like us to help keep the game under the spotlight of Steam's all-seeing algorithm!
Alpha 103 changes:
-updated fan lvl 2 to face correct direction in se/nw direction
-fixed occasional crash with no error/game freezing up when using "save and exit" which would then corrupt campaign
-removed "cost neutral" text in station set up phase as no space in lower res
