Hi All,
It's now nearly 3 weeks since we went live into Early Access and I wanted to thank every one for jumping on board and trying the game. We have had loads of positive words said and it means a great deal to us. Especial thanks to everyone leaving those reviews which are always so very useful for a small dev like us.
In other news, the steam summer sale is with us today! Overcrowd won't be involved because, due to regulations laid down by Valve, we cannot parcipitate within 30 days of launch. Overcrowd is likely to remain at this price point for a while, and we will almost certainly be increasing it on full release, so, with the regular updates I'm pushing through, it's still a good time to jump on board.
In this update, I have made some minor balance changes, a few more fixes to a some glitches and got rid of some rare crashes. Thanks again to everyone for helping us by reporting these.
-Bins Lvl 1,2,3 capacities now 10,13,15
-commuters use a new seperate nav grid milling off bridges/stairs/exiting at night, which means they will not cross staff only zones in these rare cases
-can sell turnstiles with undefined arrow mat succesfully
-addressed issue where fast moving commuters rarely became stuck on turnstile exits
-addressed possible rare crash rotating view when staff seated
-addressed possible rare crash where power geneartors crashed when updating temperature on exact step they loaded
-addressed rare issue where extractor fan's caused crash due to unset facing direction
-addressed possible rare crash when alt tabbing during door placement
-addressed rare crash laoding maps where direction is not set
-reduced number of bonds needed to reach each tech level by 10
-fixed bug where moving staff from off shift to on shift erroneously charged their age in pounds, instead of their wage in pounds (the rhyme is coincidence)
