Hi All,
Alpha 95 fixes more bugs, tweaks some balance, and implements a campaign and sandbox reset (as mentioned in recent posts). This should allow me to assess the rate of certain issues and balance changes in new campaigns.
I'm probably going to launch an updated build into the beta stream tomorrow. This will have the effect of capping max staff (probably at 10) and adding the ability to permanently fire staff. However I didn't have time to thoroughly test that for Alpha 95 and I know some people were holding off waiting for the reset.
Alpha 95 changes:
-display version number in main game
-typo fixed in cardiac arrest tip
-fixed crash when fail game with staff file open of staff number member > 1
-fixed crash when load game with staff who dies immediately before position set
-when commuters slip or are barged, they stay down for a random short time
-addressed potential crash when cannot find tool rack to un-equip to
-doubled staff cost
-can see up to 10 staff portraits in a row (was 9).
-nerfed escalator rep boost
