Hi survivors!
A new big update for the Survival mode!
In addition to the previously published airdrop event, we're releasing 2 brand new events: DEAD MAN WALKING and KILL&COLLECT 😎
The graphic redesign of Santa Carla goes on: this time we've reworked the two military bases, the car park area, the construction site and hell street! ... and, as always, all reported bugs have been fixed!
A special note for Oculus Quest and Quest 2 users, we finally managed to solve the green screen issue playing prologue mission with Virtual Desktop and the wrong controller detection when playing with SteamVR!
Enjoy!😉
PS: while downloading the new update, please spend 5 minutes of your time to leave a review!
This is a 2 guys project... It can really help us! 🙏
Survival mode
Enjoy two new random events and new legendary weapons to collect!
Survival mode is now plenty of things to do! Having any feedback just let us know! 🧐
Dean man walking event
"How about crossing the city with a zombie-luring synchronizer in order to take it to a haunted house?" (Jeremy Standford, infection day 410)
Three main ingredients:
- 2 antennas scattered around the city that must be synchronized,
- a synchronizer to be carried from one antenna to another,
- and a gutsy guy eager to try his hand at this feat...
all seasoned with the usual fucking zombies trying to eat you alive...


Kill & collect event
"I need your help! You have to grab some objects as you move around and bring them back to the point marked on the map, I don't have much time, you better hurry!" (Jeremy Standford, infection day 410)
Run through the city to collect objects and help Jeremy with his research!


Santa Carla graphics enhancement
Enjoy the news: 😍
- construction site: the area where you face the final boss of Santa Carla has been revised by adding some abandoned buildings under construction, areas of uncultivated grass and new, more detailed, textures on the surfaces!

- the abandoned military base has been revamped inside by changing textures and objects to make it look dirtier and looted, same for the outside now looking totally abandoned

- the military base has been revised with new textures and some openable furniture, while new details such as garbage and abandoned objects have been added on the outside

- the small car park of Santa Carla has been revised too with new details and new lighting!

- Hell Street's initial parking lot has also been revised with new details/textures/openable furniture!

- main menu map: removed the old mirror and added a new, more polished, screens area


Santa Carla is almost complete, in the coming release we'll rework the sewers center and the park area.
Hope you like it, let us know! 😋
bHaptics TactSuit
Last but not least, integration with bHaptics is now completed!
We've added many new feedbacks for TactSuit (e.g. weapon recoil) and fully implemented Tactosy for arms and Tactal mask integration.
Thanks to bHaptics guys for their support!

Weapon enhancements!
Last but not least some enhancement on the weapons side: 💀
- zeds' head will explode only when hit with specific projectiles, with a new algorithm based on weapon relative stopping power
- arrows won't detonate zeds' heads and will attach. When dying (yes they are already dead I know 😂), arrows will remain attached to zed's body, for more realism.
- melee will last longer before breaking
Enjoy!
New features & tweaks:
- survival mode: kill&collect event
- survival mode: dead man walking event
- survival mode: adding thrilling music during special events
- Santa Carla map: construction site redo
- Santa Carla map: abandoned military base redo
- Santa Carla map: main military base redo
- Santa Carla map: car park redo
- Hell Street map: redo
- main menu map: changelog and mirror area rework
- controls: bhaptics 1.0 release (enhancing tactot and adding tactosy for arms and tactal feedback)
- options: snap turn is now set by default during first boot
- zombie: zeds' head should explode only when hit with specific projectiles (algorithm based on projectile relative stopping power)
- arrows: arrows shouldn't detonate zeds' heads and shouldn't detach when zeds die
- melee: raising special melee weapons mileage
- sights: adjusting AK47 scopes calibration
- sounds: helmets (and headphones) sounds volume attenuation
- weapons: adding an optimization with scopes that should reduce GPU load
Fixed bugs:
- weapons: the transfer of bullets from a normal to an extended magazine should take into account the capacity of the target magazine
- objects: snapping an object (eg. fuses in nowhere map) can lead to backpack corruption
- zombies: fixed a bug preventing zeds from following the player when using manual redirected walk
- multiplayer: when a client leaves a session, his inventory doesn't fall to the ground
- Santa Carla map: some stairs couldn't be climbed easily
- core: fixing a crash in the crash reporter (lol)
- oculus quest: green screen when playing prologue mission (with Virtual Desktop)
- oculus quest: when playing with steam vr (instead of native oculus sdk) game incorrectly recognizes touch controllers as wmr
- survival: server gets client's inventory when closing the game from main window (local savegame is overwritten with client savegame)
- survival: airdrop event client-server desync
- sounds: weapons attachments should play hit sounds when hitting floor or any other surface
- gameplay: zombie stew effect should stop when using heal spray
To get in touch with us, just drop a line on the discussions forum or join our discord channel.
As usual, feedback is always welcome!
