Hi survivors!
Approaching the game's official release, we're still working hard to improve your gaming experience 😎
We continue to enhance Santa Carla map, this time replacing the old cemetery with a brand new zone! According to your requests, we've also worked to add many new functionalities, check the full list below!
Last but not least, we're also fixing over 25 bugs (thanks for your patience! and special thanks to all users that reported them and helped us nailing them down)
Enjoy!😉
PS: while downloading the new update, please spend 5 minutes of your time to leave a review!
It can really help us! 👍

Santa Carla graphics enhancements
The old cemetery was one of the first zones implemented in Santa Carla and many of you told us it was the worst part of the city... we've totally redesigned it and we hope you'll appreciate what we achieved!😍
The motel area, being one of the most demanding for GPU, has been reworked too in order to maximize game performances.
New tablet UI
The tablet user interface has been completely reworked to be more polished.
We're changing buttons colors, positions and animations. 👍
Realistic Holo with Magnifier
This is something many of you requested since early access launch.
Magnifier can be finally removed to face middle-range combats. 🧐
To toggle it, just use your hand as you would do in real life.
ForceTube VR rifle support (ALPHA)
We're adding native support for Force Tube VR.
Feeling each of your shots will let you enjoy an even more immersive experience
https://www.protubevr.com/en/gunstock/182-forcetube-rifle-.html
Please note that this is still in ALPHA, we'll fine-tune it in the coming releases.
Having any feedback please drop us a line!

Enjoy!
New features & tweaks:
- Santa Carla map: cemetery remodeling
- Santa Carla map: motel graphics enhancements
- tablet: tablet user interface reskin
- weapons: magnifier can be toggled on/off from the holo with mag sight
- weapons: all rounds are rendered in magazines (accordingly to the remaining quantity)
- controls: ForceTubeVR native integration (BETA)
- controls: reducing backpack attach distance
- controls: changing Vive wands logic for teleport action (to teleport player is now supposed to click on the touchpad)
- controls: removing primary grip switch capability to avoid confusion when handling weapons
- controls: sign explaining bow fast shooting is more comprehensible
- The Wall mission: tweaking metro gates timings and zeds quantity
- core: porting to Unreal Engine 4.25.4
Fixed bugs:
- core: client-side crash when completing a mission
- weapons: nocking an arrow can cause weird bow grip (fast shooting is not affected)
- survival mode: items cannot be stored in personal crate
- survival mode: crafting machine is not working
- graphics: dropping objects can cause corrupted hands pose
- L86: ammo shell is ejected in the wrong direction
- graphics: Uzi and AK47 explosive magazines won't show as unlocked in tablet extra menu
- inventory: modular bomb can be partially visible when stored in player's backpack
- inventory: modular bomb can miss its battery when loading a checkpoint or starting a mission
- tablet: the index finger may not extend, preventing tablet interactions
- controls: fixing flashlight grip position/angle
- Santa Carla map: floating boxes
- Santa Carla map: gas cans at construction site don't respawn in survival mode
- Nowhere map: player can get stuck in the boxes
- Nowhere map: randomly missing zeds on metro platform
- Nowhere map: mattress floating over the railroad tracks
- Nowhere map: floating debris on hospital entrance
- Nowhere map: player can get out of city bounds (subway)
- Nowhere map: subway floating weapons attachments (magazines, underbarrels, etc)
- Deep mission: Jeremy shouldn't warn players when they try to put weapons attachments without having the magazine (no radio coverage)
- Die Alone mission: final boss shouldn't despawn when a player dies and respawns to the nearest safe house
- Die Alone mission: the player should not keep his weapons when spawning in the dark room
- Hell Street trial: Jeremy's helicopter does not land randomly
- Hell Street trial: client can see helicopter flying with rotors off
- Big Bird trial: helicopter should kill any zombie underneath when landing
- Big Bird trial: entering helicopter cockpit shouldn't block player view
- Big Bird trial: player can see zeds spawning
- Big Bird trial: electrical cables shouldn't push players out of the helicopter
- minor bugs
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As usual, feedback is always welcome!
