Hi survivors!
Another release aimed at enhancing your playing experience! 😎
Another step forward in the graphic redesign of Santa Carla: this time we reworked all the houses' interiors, giving the feeling of a more abandoned and ruined city.
As usual, we've also worked to add many new functionalities, check the full list below!
Enjoy!😉
PS: while downloading the new update, please spend 5 minutes of your time to leave a review!
This is a 2 guys project... It can really help us! 👍
Santa Carla graphics enhancements
"Santa Carla should be way more ruined!!"
"more than 400 days are passed... houses should be aged accordingly"
Yeah, you were right... enjoy the news: 😍
- new houses look more abandoned, ruined, looted and plundered, some have been fortified as shelters, some have been haunted and others used as prisons for zeds
- all furniture in all houses can now be opened to search for supplies, weapons, ammunition and useful items
- house lights have been completely revised and improved
- gardens bushes have been replaced with new, more realistic, foliage!
Hope you like it, let us know!










Pipebomb is here!
It's little, it's simple, it's deadly... ☠️
We're proud to introduce the new pipe bomb that many of you asked for. 💣
Beware! It can hurt you and your teammates, use with caution!
All controllers are now supported!
VR market is increasing and a new controller type pops us every month
We've added native support for:
- Reverb G2 controllers
- Oculus Quest controllers (while launching the game with SteamVR, using -hmd=SteamVR launch option)
We've also added an option (under Controller section) to manually override controller type (disabling auto recognition)🧐

Radioactives should explode!
Boom! Nothing better than blowing those zed up 👍
Enjoy!
New features & tweaks:
- Santa Carla map: house interiors redo and general graphics enhancement
- graphics: reducing clipping distance (user will be able to look in close at something like a wall or a scope)
- weapons: new pipebomb
- audio: new footsteps sounds
- controls: the tablet returns to the player's back when dropped
- controls: reverb G2 controllers support
- controls: oculus quest controllers support with steam vr (-hmd=SteamVR launch option)
- gameplay: zeds hear players voice depending on its loudness
- options: changing player height increment from 1 to 5 cms per click
- options: players can force manually controller type (disabling auto-recognition)
- zeds: radioactive zed will explode when a bullet hits his tank
- graphics: simple objects (dishes, boxes, etc) will lerp to player hand when grabbed
- inventory: clients will load the last saved checkpoint inventory if joining a mission compatible with it
Fixed bugs:
- audio: game audio chat is cutting off voice under a specific (too high) loudness threshold
- graphics: magazine collectibles textures can be extremely pixellated in tablet extra section
- tablet: buttons can randomly blink when changing tablet page
- graphics: zeds shouldn't stretch their arms/neck when opening/closing a door
- weapons: a few weapons do not replicate recoil in multiplayer sessions
- Big Bird mission: survival mode objects shouldn't be visible while playing trial mode
- Die Alone mission: backpack should be closed and empty before the mission final step
- survival: leaderboard not showing player score when under position 1000
- survival: the office door at the end of the quarantine yard get stuck once the button is pressed
- story: survival mini-bosses shouldn't spawn in story mode
- graphics: landscape with low-resolution textures
- language: fixing language detection for chinese and russian
- minor bugs
To get in touch with us, just drop a line on the discussions forum or join our discord channel.
As usual, feedback is always welcome!
