Dear survivors,
your journey is almost over! The last 3 missions are finally here!
"You're almost there..." (Jeremy Stanford, infection day 410)
You'll be able to play through two big new portions of Nowhere map: the subway and the Portmain's hospital. Prepare to face a new boss fight and to meet... Jeremy.
Will he find a cure for V1V3?
Check the full changelog to see what else we're adding/fixing to enhance your playing experience! 👍
Last but not least, while downloading the new update, take one minute to discover
the magazines repacking feature!
Do you always find yourself low on ammo? Tired of wasting rounds around?
From now on, you'll be able to transfer rounds from one mag to another!
Just hold them close and press the release mag button: rounds will move from source mag to target mag with a little haptic feedback.
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New features & tweaks:
- story mode: chapter 3 final drop
- weapons: magazine repacking (transferring rounds from one mag to another)
Fixed bugs:
- graphics: hanging zeds are too shacky
- multiplayer: melee weapon can stuck in a zombie and prevent the player from moving at normal speed
- multiplayer: client can see misplaced objects when consuming quiver or shotgun ammo box
- multiplayer: duplicated objects spawn client side
- multiplayer: player death is not correctly handled on very high latency sessions (sometimes causing strange ghost effects)
- bow: fast shooting randomly stops working (pulling trigger on bow hand and trigger to quick fire arrows doesn't pull out arrows)
- teleport: player can get stuck on the corpse of a dead zombie
- hell street trial: weapons are despawning too fast in hell street trial
- graphics: flickering flies particle
- controls: secondary grip release doesn't work with index controllers when using realistic grip (also affecting steam bindings 'custom_drop_l/r')
- controls: can't use teleport while holding longbow
To get in touch with us, just drop a line on the discussions forum or join our discord channel.
As usual, feedback is always welcome!
