Hi again survivors!
we hope you guys are okay!
Today we're releasing some important enhancements that should make using melee even more satisfying, we've also reworked Santa Carla city adding objects, weapons and ammo in the new house's furniture and enhancing overall performances.
We also enhanced zeds visuals adding dynamic wounds and a new despawn logic!
Last but not least we fixed a couple of nasty bugs causing crashes in multiplayer sessions (thanks for your patience!)
... and what about chapter 3?
We're moving on quickly despite the new map is huge and full of explorable places...
In a couple of days, we'll be starting missions localization and we'll post some new sneak peek really soon!
Stay tuned!😉
Melee enhancements
Melee are definitely one of the most reworked area of the game!
A couple of releases ago we've added the ability to hold them with two hands, then we've added weight and inertia and now we're adding the ability to stab zombies! Stab their head and crack it like a melon or drag them until they die!
We're also fine-tuning physics for a couple of weapons available in survival mode.
Looking forward to your feedback! 😉
Zed visuals
Hitting a zed with a gun or a melee will finally generate a blood wound on their body!
All zeds parts can be now used to challenge your ability to aim at a distance😂
Last but not least, you won't see any other zed despawning in front of you once dead: despawning logic has been reworked so they won't disappear until you'll be sick of raging on their body!
We're also fixing a crash affecting multiplayer sessions and a couple of other annoying bugs!
Check the full list below!
Cya!
New features & tweaks:
- melee: melee physics tweaks + melee penetration on zeds
- graphics: dynamic blood wounds on zeds
- graphics: new zeds despawn logic
- controls: adding a new locomotion option to let players move in the direction pointed by the controller
- santa carla: adding more objects in santa carla houses
- santa carla: performance enhancements
- core: level streaming enhancement, should reduce performance drops when moving around
- core: Unreal Engine 4.24 porting
- sounds: adding 30 secs delay in all looping emergency audio messages (in order to not bother too much)
Fixed bugs:
- core: fixing random crashes in multiplayer sessions
- core: the "main menu" is way non-performant
- gameplay: zeds shouldn't respawn in story mode (except for specific situations)
- options: missing Chloe image in the character selection menu
- tablet: points of interest are not always updated on time
- graphics: fixing some objects grip
- versus mode: boss zeds don't drop reward objects when killed by an explosion
- gameplay: sometimes is impossible to go out of the water with the teleport locomotion
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As usual, feedback is always welcome!
