Sewers chapter development is going on, main level design is completed, we are going to polish it but meanwhile...
New body adjustment section in main menu
An entirely new section in options menu will let you:
- set virtual body vertical and horizontal offsets
- change body transparency (standard / semitransparent / hidden)
- change radio position (left/right shoulder or left/right hip)
You will be able to customize all your body: eg. totally hide it leaving only your hands visible or move holsters/pouches just in front of you.

Zeds sounds
Zeds are now chatty as they should be, their footsteps are louder when running and all their sounds are now correctly attenuated (e.g by walls)
Based on your feedback, we also released some tweaks and some important bug fixes - finally fixed a bug causing objects to fall through the floor occasionally!!.
Check full change log below.
To get in touch with us, just drop a line on Steam discussions forum or join our discord channel
As always, feedbacks are welcome!
さようなら!
New features & tweaks:
- graphics: option to set player body alpha (normal/semitransparent/hidden)
- graphics: option to set player body offset (vertical/horizontal)
- gameplay: radio position can be changed (left/right shoulder or left/right hip)
- gameplay: added a huge mirror on main menu map to let player adjust body more comfortably
- sounds: zombies sound occlusion enhancements
- sounds: zombies emit louder footsteps sound when running
- sounds: zombies are more chatty when chasing or attacking players
- gameplay: option to skip first mission-tutorial
Fixed bugs:
- gameplay: body flips 180° when looking down
- gameplay: mags & weapons can occasionally fall through floor
- gameplay: drill now works only from intended side (opening safehouse from inside should be denied)
- graphics: drill sparks effect scale has been reduced to avoid stuttering
- crash: no more random crashes when steamvr/hmd is no more available


