Sewers level design is complete, we're actually working on mission implementation and we'll have an ETA very soon, but meanwhile...
Join online sessions from main menu :drill_picklock:
Accessing a mission in order to use your tablet can be annoying if you just plan to join a friend session... Now your tablet can be reached at the start of the game and you we'll be able to join sessions without leaving main menu map.
While playing, you will also be able to change play mode (story/trial) without having to return to main map.
New weapons :gun_pistol:
Let's add some Russian and Israeli flavours:
- AK47, also known as the Kalashnikov, assault rifle equipped with 7.62×39mm rounds and 30 rounds magazines;
- MicroUzi, submachine gun equipped with .45 ACP rounds and extended 40 rounds magazines.

First boot wizard
We're adding more and more features and game options are quickly increasing. A new wizard will welcome new players and let them setup main games aspects.
You will be also able to interact/attach and use weapons and objects directly in main map.

New options :gas_jerrycan:
We also added a couple of advanced options:
- do you want to use another in game chat (eg. discord) while playing with your friends? now you can disable in game microphone!
- are you a gun-stock user? you can now disable input smoothing.
Based on your feedbacks, we also released some tweaks and some important bug fixes. Please check full change log below.
To get in touch with us, just drop a line on Steam discussions forum or join our discord channel
As always, feedbacks are welcome!
до свидания!
New features & tweaks:
- options: let players use tablet from main menu map
- weapons: new MicroUzi and AK47 weapons
- gameplay: first boot wizard
- options: let players select game mode (story/trials) through map without returning to main menu map
- options: option to disable in game microphone
- options: option to disable input smoothing for physical gun stocks users
- gameplay: aidspray and zombie stew consume indicator
Fixed bugs:
- ai: zombies are no more blocked by cars' doors
- controls: underbarrel light/laser toggle area has been reduced to avoid unintentionally (de)activation.
- controls: magazines grab area has been reduced to avoid unintentionally grabbing.
- controls: real life controller and virtual reality weapon triggers are now perfectly aligned
- minor bugs


