
Usually our announcements are telegram style (top priority must be given to game development!), but this time, we hope you won’t mind, we would like to share a story with y'all...
January, 29th 2017, this is the day we (Ruka and me) decided to create a game that didn't exist.
VR market was (is) a pioneers land, a market founded on some passionate early adopter players, a market not broad enough to attract major investments, where indie studios are making all the difference.
When we started, we didn't have much expertise with game development but a clear picture of what we wanted to do: a realistic game, as much simulative as possibile, where nights are dark as they are supposed to be, where rifles should be reloaded manually, where killing even a single zed can be dangerous, with no hud helping player, an immersive experience that can be enjoyed with friends, in close coordination like a team.
That was an endless run: lots of late nights, weekends spent developing as hell, but one year from Unreal Engine first installation on our personal computers, on January 29th 2018, we launched Steam early access.
SURV1V3 was far from being a polished game, but it was built on a solid foundation (25% of game was already coded in C++ and we were able to run Santa Carla huge map on low-end PCs) and we wanted to release our game to get feedbacks from players.
The few weeks after launch were completely rough and insane but very formative: from your feedbacks we realized that we were supposed to add many features and revise some design choices, but we also got that our idea was working and that there were many players out there waiting for our game and recognizing its originality.
Six months later, 15 major releases and 3 hotfixes from early access launch, as of today, SURV1V3 over-performed our best expectations about sales, community support and appreciation.
THANKS!
Thanks for buying SURV1V3, thanks for supporting us, thanks for having believed and believing in our project, thanks to beta testers, thanks to youtubers and streamers playing and sharing their experiences, thanks for negative reviews that helped us grow, thanks for positive reviews that gave us strength, THANK YOU ALL!
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Ok, lets go back to our main point!
Chapter 2 won't let you miss Santa Carla: Sewers level is very huge, you will strive to find a way through, you will face new zeds, you will use new weapons, you will unlock new accessories, you will find new helpful gadgets that will make gameplay even more varied and rewarding... another 3 hours of amazing gameplay.
September 21st, plan the night off!
